Raid Base Ledger

What every tier actually drops, side by side. Amounts are the min–max written in the config, before the ×1.5 loot multiplier that all five tiers apply.

EASY
Random items drawn
35–40
From a pool of
289
Chance per item
13%
NPCs
1M + 2S
NPC accuracy
15%
Base designs
13
Max on map
5
Spawns
every day
Unlocks
wipe +1h
MEDIUM
Random items drawn
65–75
From a pool of
281
Chance per item
25%
NPCs
2M + 3S
NPC accuracy
15%
Base designs
10
Max on map
5
Spawns
every day
Unlocks
wipe +5h
HARD
Random items drawn
95–110
From a pool of
323
Chance per item
32%
NPCs
1M + 6S
NPC accuracy
20%
Base designs
16
Max on map
3
Spawns
every day
Unlocks
wipe +10h
EXPERT
Random items drawn
155–175
From a pool of
301
Chance per item
55%
NPCs
5M + 9S
NPC accuracy
25%
Base designs
14
Max on map
1
Spawns
Mon Wed Fri Sun
Unlocks
wipe +20h
NIGHTMARE
Random items drawn
185–200
From a pool of
340
Chance per item
57%
NPCs
7M + 10S
NPC accuracy
30%
Base designs
15
Max on map
1
Spawns
Tue Thu Sat Sun
Unlocks
wipe +24h

Always in the base

These entries spawn in every single base of that tier, no dice roll. This is the short list most worth arguing about — it is 73–94% of what a base is worth, and it is ten lines per file to edit.

EASY

  • C41–2
  • Rockets1–2
  • Explo ammo24–48
  • Satchels5–20
  • Beancans5–30
  • F1 grenades3–10
  • Stones2k–10k
  • Wood4k–6k
  • Metal frags1k–2k
  • Metal ore1k–3k
  • Scrap20–40

MEDIUM

  • C45–12
  • Rockets5–10
  • Explo ammo100–200
  • Satchels15–40
  • F1 grenades10–30
  • Sulfur500–2.1k
  • Sulfur ore500–2.1k
  • Stones5k–14k
  • Wood6k–8k
  • Metal frags1k–4k
  • Scrap200–700

HARD

  • C415–30
  • Rockets10–30
  • Explo ammo200–500
  • HQM200–600
  • Sulfur500–4k
  • Sulfur ore500–2k
  • Stones4k–6k
  • Wood1k–3k
  • Metal frags3k–10k
  • Scrap500–1.2k

EXPERT

  • C430–50
  • Rockets15–30
  • Explo ammo500–1k
  • M2491
  • HQM400–800
  • Sulfur1k–8k
  • Sulfur ore2k–6k
  • Stones2k–4k
  • Wood1k–4k
  • Metal frags5k–14k
  • Scrap1k–2k

NIGHTMARE

  • C440–60
  • Rockets20–40
  • Explo ammo500–1k
  • M2491
  • HQM500–1k
  • Sulfur3k–10k
  • Sulfur ore2k–8k
  • Stones2k–4k
  • Wood2k–4k
  • Metal frags5k–14k
  • Scrap1k–2k

Everything else, item by item

The full picture. Filled cells always spawn; outlined cells are in the random pool and appear at the chance shown in each column header.

15–30 always in the base 15–30 random pool — may or may not appear not in that tier at all
Item EASY13% per item MEDIUM25% per item HARD32% per item EXPERT55% per item NIGHTMARE57% per item
Raiding
C4 1–2 5–12 15–30 30–50 40–60
Rockets 1–2 5–10 10–30 15–30 20–40
HV rockets 0–13–6 0–66–30 6–30
Incendiary rockets 0–32–6 0–62–12 0–12
Explosive ammo 24–48 100–200 200–500 500–1000 500–1000
Satchels 5–20 15–40 20–3010–20 10–20
Beancans 5–30 10–25
F1 grenades 3–10 10–30 20–5030–60 30–60
Explosives 0–5 10–100100–300 100–500
Survey charges 0–6 4–1010–25 10–30
Raw resources
Sulfur 500–2.1k 500–2.1k 500–4k 1k–8k 3k–10k
Sulfur ore 500–2.1k 500–2.1k 500–2k 2k–6k 2k–8k
Gunpowder 1k–2k2.5k–6k 3k–8k5k–10k 5k–15k
Metal fragments 1k–2k 1k–4k 3k–10k 5k–14k 5k–14k
Metal ore 1k–3k 2k–6k2k–10k 4k–10k2k–10k
HQM 50–100100–300 200–600 400–800 500–1000
HQM ore 50–10050–100 100–400200–400 200–600
Stones 2k–10k 5k–14k 4k–6k 2k–4k 2k–4k
Wood 4k–6k 6k–8k 1k–3k 1k–4k 2k–4k
Charcoal 500–2k2k–5k 4k–12k8k–16k 8k–20k
Cloth 500–1k50–2k 500–2k1k–2k 500–3k
Leather 20–1200–200 400–1k500–1.5k 100–1k
Low grade fuel 100–500100–1k 200–1.4k1k–2k 1k–2k
Crude oil 100–2000–300 250–1k500–1k 400–1k
Scrap 20–40 200–700 500–1.2k 1k–2k 1k–2k
Components
Tech trash 1–62–6 4–244–16 4–40
Targeting computer 1–32–6 4–125–10 5–15
CCTV camera 1–32–6 2–105–10 5–15
Gears 1–62–12 5–205–20 5–30
Sheet metal 5–205–10 10–3010–30 10–30
Rifle body 11–2 2–142–10 2–4
Sewing kit 5–205–20 10–3010–40 10–60
Tarp 5–105–20 10–2020–60 0–60
Fuses 1–31–3 0–100–20 0–40
Weapons
AK 0–1 1–31–5 1–6
Bolt rifle 1 1–31–5 1–6
LR300 0–10–1 1–31–3 1–3
MP5 11 1–31–3 1–6
L96 11–3 1–3
M249 1 1
Rocket launcher 1 1–20–2 1–2
Grenade launcher 0–1 0–11 0–2
SPAS-12 11
Armour & gear
Metal facemask 0–10–1 1–32–6 1–6
Metal chestplate 0–10–1 1–32–6 1–6
Heavy plate set 1 each 0–10–2 0–2
Hazmat suit 1–21–2 1–40–6 1–6
Roadsign kilt 11–2 1–51–6 1–8
Tactical gloves 11–2 1–41–6 1–8
Large backpack 1–21–4 1–4
Night vision 0–10–1 0–10–1 0–2
Base & defence
Auto turret 0–11–2 1–41–6 1–8
Flame turret 11 1–31–2 1–2
SAM site 11–2 1–3
Tesla coil 1–41–5 1–10
Garage door 1–2 1–61–6 1–8
Armoured doors 0–2 1–31–4 1–8
Bear traps / landmines 0–21–2 1–100–10 0–10
Large furnace 11 1–21–4 1–3
Large battery 11 1–21–4 1–4
Big ticket
Quarry 1 1
Pump jack 1 1
Jackhammer 11 11–3 1–3
Workbench 3 0–10–1 1
Diesel barrels 1–30–3 0–60–10 2–15
Small generator 0–10–1 0–1

How to read the chance column

Every item in the random pool has an equal shot — there is no rarity weighting anywhere in the config. A tier draws a fixed number of items from its live pool, so "32%" on Hard means any pool item has a 32% chance of showing up.

At Expert and Nightmare that number is above half, so most of the outlined rows above are in nearly every base.

The ×1.5 multiplier

All five profiles set Loot Amount Multiplier: 1.5. Every number on this page is the raw config value — what lands in the box is 50% higher. Hard's 15–30 C4 arrives as roughly 22–45.

Things worth a look

Stones and wood run backwards. Medium's 5k–14k stone and 6k–8k wood beat every tier above it, Nightmare included.

Expert and Nightmare are near-identical on explosive ammo, metal frags, stones and scrap — the two guaranteed lists are nearly the same file.

Satchels and beancans fall off a cliff after Medium; Easy is the only tier that guarantees beancans.

Not in the tables at all

The October notes mention mini-copters and scrap transport helis, but neither appears in any loot file — not even as a disabled entry. If those were meant to be in, they still need adding.

Roughly half of every loot file is entries sitting at amount: 0 — disabled items never deleted. They do not spawn; they just make the files long.